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Class Game

This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.

Inheritance
System.Object
Game
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: TelegramBotApi.Types.Game
Assembly: TelegramBotApi.dll
Syntax
[JsonObject(MemberSerialization = MemberSerialization.OptIn, ItemNullValueHandling = NullValueHandling.Ignore)]
public class Game

Properties

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Animation

Optional. Animation that will be displayed in the game message in chats. Upload via BotFather

Declaration
[JsonProperty(PropertyName = "animation")]
public Animation Animation { get; set; }
Property Value
Type Description
Animation
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Description

Description of the game

Declaration
[JsonProperty(PropertyName = "description", Required = Required.Always)]
public string Description { get; set; }
Property Value
Type Description
System.String
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Photo

Photo that will be displayed in the game message in chats.

Declaration
[JsonProperty(PropertyName = "photo", Required = Required.Always)]
public PhotoSize[] Photo { get; set; }
Property Value
Type Description
PhotoSize[]
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Text

Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters.

Declaration
[JsonProperty(PropertyName = "text")]
public string Text { get; set; }
Property Value
Type Description
System.String
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TextEntities

Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc.

Declaration
[JsonProperty(PropertyName = "text_entities")]
public MessageEntity[] TextEntities { get; set; }
Property Value
Type Description
MessageEntity[]
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Title

Title of the game

Declaration
[JsonProperty(PropertyName = "title", Required = Required.Always)]
public string Title { get; set; }
Property Value
Type Description
System.String
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