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Class Animation

You can provide an animation for your game so that it looks stylish in chats (check out Lumberjack for an example). This object represents an animation file to be displayed in the message containing a game.

Inheritance
System.Object
Animation
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: TelegramBotApi.Types.Game
Assembly: TelegramBotApi.dll
Syntax
[JsonObject(MemberSerialization = MemberSerialization.OptIn, ItemNullValueHandling = NullValueHandling.Ignore)]
public class Animation

Properties

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FileId

Unique file identifier

Declaration
[JsonProperty(PropertyName = "file_id", Required = Required.Always)]
public string FileId { get; set; }
Property Value
Type Description
System.String
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FileName

Optional. Original animation filename as defined by sender

Declaration
[JsonProperty(PropertyName = "file_name")]
public string FileName { get; set; }
Property Value
Type Description
System.String
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FileSize

Optional. File size

Declaration
[JsonProperty(PropertyName = "file_size")]
public int FileSize { get; set; }
Property Value
Type Description
System.Int32
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MimeType

Optional. MIME type of the file as defined by sender

Declaration
[JsonProperty(PropertyName = "mime_type")]
public string MimeType { get; set; }
Property Value
Type Description
System.String
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Thumb

Optional. Animation thumbnail as defined by sender

Declaration
[JsonProperty(PropertyName = "thumb")]
public PhotoSize Thumb { get; set; }
Property Value
Type Description
PhotoSize
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